Course 2 of 4 in this specialization

Navigating and Creating Experiences in the Metaverse

Coming soon 25 topics Self-paced · Online
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Where this comes from

Built from the Wiley title of the same name — professionally edited, technically reviewed, and already relied on by people doing this work.

Source ISBN 9781119933892

How it was built

Sejal Learning Systems rebuilt the book as a course: objectives first, then short video, worked examples, and practice with real feedback. It runs on Coursera at your own pace, with a certificate on completion.

Navigating and Creating Experiences in the Metaverse is a self-paced online course built from the Wiley title of the same name.

What this course covers

  • Introduction
  • Part 1: Getting Started with the Metaverse
  • Chapter 1: Making Sense of the Metaverse
  • Chapter 2: Investigating Metaverse Platforms
  • Chapter 3: Staying Safe in the Metaverse
  • Chapter 4: Mastering Money in the Metaverse
  • Part 2: Engaging in Hobbies and Personal Interests
  • Chapter 5: Getting into Experiential Gaming
  • Chapter 6: All About Headsets
  • Chapter 7: Getting Equipped to Game in the Metaverse
  • Chapter 8: Enjoying Entertainment in the Metaverse
  • Chapter 9: Getting Involved with Your Interests in the Metaverse
  • Part 3: Creating a Business in the Metaverse
  • Chapter 10: Getting Familiar with Business Essentials
  • Chapter 11: Getting the Word out to the Metaverse
  • Chapter 12: The Future of Work in the Metaverse
  • Chapter 13: Hiring, Training, and Connecting Employees
  • Part 4: The Future of Industry in the Metaverse
  • Chapter 14: Teaching and Learning in the Metaverse
  • Chapter 15: Health Care, Fitness, and Well-Being
  • Chapter 16: Moving Events into the Metaverse
  • Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming
  • Part 5: The Part of Tens
  • Chapter 18: Ten Ways the Metaverse Can Help Businesses
  • Chapter 19: Ten Use Cases in the Metaverse