Course 3 of 3 in this specialization
Design and Evaluate User Experiences
Coming soon 25 topics Self-paced · Online
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Where this comes from
Built from the Wiley title of the same name — professionally edited, technically reviewed, and already relied on by people doing this work.
Source ISBN 9781118852798
How it was built
Sejal Learning Systems rebuilt the book as a course: objectives first, then short video, worked examples, and practice with real feedback. It runs on Coursera at your own pace, with a certificate on completion.
Design and Evaluate User Experiences is a self-paced online course built from the Wiley title of the same name.
What this course covers
- Glossary
- Chapter 1: Defining UX and the Process
- Chapter 2: Examining Why You Should Use UX
- Chapter 3: Determining Your Users
- Chapter 4: Modeling the Experience
- Chapter 5: Understanding UX as (R)evolution
- Chapter 6: Taming the Beast: Understanding What You Do and Don’t Have
- Chapter 7: Developing Content Strategy
- Chapter 8: Designing the Content Strategy
- Chapter 9: Building the Information Architecture
- Chapter 10: Designing for Specific Channels
- Chapter 11: Diving into Visual Design
- Chapter 12: Testing: How It Can Save Your UX
- Chapter 13: Measuring Your UX to Keep It Relevant
- Chapter 14: Making It Past the Finish Line
- Chapter 15: Ten Reasons Why the User Is Your Most Important Consideration
- Chapter 16: Ten Ways to Ensure That Your UX Is Best in Class
- Chapter 17: Ten UX Principles That Never Change
- Cheat Sheet
- Introduction
- Part I: Getting Started with UX
- Part II: Components of Design
- Part III: Your UX in Action
- Part IV: The Part of Tens
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