Individual course

Design and Launch Playable Video Games

Coming soon 27 topics Self-paced · Online
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Where this comes from

Built from the Wiley title of the same name — professionally edited, technically reviewed, and already relied on by people doing this work.

Source ISBN 9781394308187

How it was built

Sejal Learning Systems rebuilt the book as a course: objectives first, then short video, worked examples, and practice with real feedback. It runs on Coursera at your own pace, with a certificate on completion.

Design and Launch Playable Video Games is a self-paced online course built from the Wiley title of the same name.

What this course covers

  • Introduction
  • Part 1: Getting Started with Game Design
  • Chapter 1: Introducing the Art of Game Design
  • Chapter 2: Knowing Why Game Design Matters
  • Chapter 3: Overviewing the Game Design Process
  • Chapter 4: Becoming a Game Designer
  • Part 2: Exploring Game Design Elements
  • Chapter 5: Game Design Tools and Software
  • Chapter 6: Getting Into Game Mechanics
  • Chapter 7: Understanding Game Systems
  • Chapter 8: Incorporating Story in Games
  • Chapter 9: Developing an Art Style in Games
  • Chapter 10: Creating an Engaging User Experience
  • Part 3: Balancing Your Game
  • Chapter 11: What Game Balance Is
  • Chapter 12: Analyzing Feedback and Making Adjustments
  • Part 4: Designing Your Own Game
  • Chapter 13: Building Your Game Concept
  • Chapter 14: Following a Step-by-Step Game Design Process
  • Chapter 15: Finishing Your Game
  • Part 5: Publishing and Marketing Your Game
  • Chapter 16: Getting Your Game Noticed
  • Chapter 17: Publishing Your Game
  • Part 6: The Part of Tens
  • Chapter 18: Ten Game Designers You Should Know
  • Chapter 19: Ten Free Resources for Game Designers
  • Glossary