Individual course
Design and Launch Playable Video Games
Coming soon 27 topics Self-paced · Online
Notify me when it launches
Where this comes from
Built from the Wiley title of the same name — professionally edited, technically reviewed, and already relied on by people doing this work.
Source ISBN 9781394308187
How it was built
Sejal Learning Systems rebuilt the book as a course: objectives first, then short video, worked examples, and practice with real feedback. It runs on Coursera at your own pace, with a certificate on completion.
Design and Launch Playable Video Games is a self-paced online course built from the Wiley title of the same name.
What this course covers
- Introduction
- Part 1: Getting Started with Game Design
- Chapter 1: Introducing the Art of Game Design
- Chapter 2: Knowing Why Game Design Matters
- Chapter 3: Overviewing the Game Design Process
- Chapter 4: Becoming a Game Designer
- Part 2: Exploring Game Design Elements
- Chapter 5: Game Design Tools and Software
- Chapter 6: Getting Into Game Mechanics
- Chapter 7: Understanding Game Systems
- Chapter 8: Incorporating Story in Games
- Chapter 9: Developing an Art Style in Games
- Chapter 10: Creating an Engaging User Experience
- Part 3: Balancing Your Game
- Chapter 11: What Game Balance Is
- Chapter 12: Analyzing Feedback and Making Adjustments
- Part 4: Designing Your Own Game
- Chapter 13: Building Your Game Concept
- Chapter 14: Following a Step-by-Step Game Design Process
- Chapter 15: Finishing Your Game
- Part 5: Publishing and Marketing Your Game
- Chapter 16: Getting Your Game Noticed
- Chapter 17: Publishing Your Game
- Part 6: The Part of Tens
- Chapter 18: Ten Game Designers You Should Know
- Chapter 19: Ten Free Resources for Game Designers
- Glossary