Course 2 of 4 in this specialization
Navigating and Creating Experiences in the Metaverse
Coming soon 25 topics Self-paced · Online
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Where this comes from
Built from the Wiley title of the same name — professionally edited, technically reviewed, and already relied on by people doing this work.
Source ISBN 9781119933892
How it was built
Sejal Learning Systems rebuilt the book as a course: objectives first, then short video, worked examples, and practice with real feedback. It runs on Coursera at your own pace, with a certificate on completion.
Navigating and Creating Experiences in the Metaverse is a self-paced online course built from the Wiley title of the same name.
What this course covers
- Introduction
- Part 1: Getting Started with the Metaverse
- Chapter 1: Making Sense of the Metaverse
- Chapter 2: Investigating Metaverse Platforms
- Chapter 3: Staying Safe in the Metaverse
- Chapter 4: Mastering Money in the Metaverse
- Part 2: Engaging in Hobbies and Personal Interests
- Chapter 5: Getting into Experiential Gaming
- Chapter 6: All About Headsets
- Chapter 7: Getting Equipped to Game in the Metaverse
- Chapter 8: Enjoying Entertainment in the Metaverse
- Chapter 9: Getting Involved with Your Interests in the Metaverse
- Part 3: Creating a Business in the Metaverse
- Chapter 10: Getting Familiar with Business Essentials
- Chapter 11: Getting the Word out to the Metaverse
- Chapter 12: The Future of Work in the Metaverse
- Chapter 13: Hiring, Training, and Connecting Employees
- Part 4: The Future of Industry in the Metaverse
- Chapter 14: Teaching and Learning in the Metaverse
- Chapter 15: Health Care, Fitness, and Well-Being
- Chapter 16: Moving Events into the Metaverse
- Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming
- Part 5: The Part of Tens
- Chapter 18: Ten Ways the Metaverse Can Help Businesses
- Chapter 19: Ten Use Cases in the Metaverse